TM: #137
TM2: #134
TM3: #58
TM2: Namanja, Lake Nyaza, Kismayo
Evolve to Heckyll at level 40
Catch Rate 70
Evolution Process
Grynn → Heckyll → Cackyll

Description (TM2)
Grynn's bubbly appearance mask the dark demeanor it possesses. (Arcane)
Description (TM)
Base Per Lv. At Lv. 50
HP 20 +9 470
Melee Attack 26 +3.4 170
Melee Defense 19 +3.4 170
Range Attack 29 +1.9 95
Range Defense 16 +2.8 140
Speed 32 +3.3 165
Energy 180 +4 380
Accuracy 22 +2 --
Agility 43 -- --
Resistance 40 -- --

Ranged Branch
Pounce Hurl Ram Lunge Charge Slam Headbutt Body Slam
Melee Branch
Scratch Bash Claw Stomp Slash Thrash Maul Rampage
Supporting Branch
Rally Cover Block Blind Roar Valor Fortify Purge
Ranged Branch
Astral Blast Nausea Shriek Possess Shadowbolt Plaguewave Arcane Missiles Vortex
Melee Branch
Haunt Vex Dark Bite Shadow Fang Petrify Nightmare Torment Void
Supporting Branch
Illusion Paroxysm Frenzy Flash Heal Barrier Scared Scar Aurora

Start a Discussion Discussions about Grynn

  • Grynn moves

    4 messages
    • Yeah i remember but in wiki says  it has Nightmare at lv1 and is too weird
    • The move lists were given to us directly by the developers.  They should be correct unless something has changed since we got them.
Community content is available under CC-BY-SA unless otherwise noted.