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Template documentation (for the above template, sometimes hidden or invisible)

Form

{{Skill
|name=
|element=
|image=
|Movetype=
|Power=
|SplashDamage=
|Effort=
|MaxHits=
|CriticalHit=
|Accuracy=
|Paralyze=
|Sleep=
|Poison=
|Freeze=
|Flinch=
|Confusion=
|Burn=
|Target=
|Description=
|Healing Move?=yes/no
|Boost=<!--
★Note that all ●Percentages parameters can be anything with properly input percentages.

●Percentages:
* 0.7= Speed -30%
* 1(default)= Nothing changed
* 1.2= Speed +20%
Spd/R.Atk/M.Atk/R.Def/M.Def/Acc/Agi
-->1/1/1/1/1/1/1<!--

●Element name
Add Vulnerability to [ELEMENT]
-->/None<!--

●Certain numbers with given form:
* Water = 2
* Air = 8
* All elements = 255
* Nothing(default) = 0
Remove Weakness to [ELEMENT]
-->/0<!--

●Certain numbers with given form:
* Sleep = 2
* Poison= 4
* 127 = All status
* Nothing(default) = 0
Prevent from [STATUS]
-->/0<!--

●Certain numbers with given form:
* Melee & Ranged Attack = 3
* Melee & Ranged Defense = 12
* All stats = 255
* Nothing(default) = 0
Prevent [STATS] from being changed/Prevent...being lowered/Prevent...being raised
-->/0/0/0<!--

●Percentages:
* 0(default)= Nothing happened
* 0.2= Prevent one hit KO by 20%
※ Please don't be confused with Decisive Blows.
Prevent one hit KO by [PERCENT]
-->/0<!--

●Certain numbers with given form:
* 0(default)= Nothing
* 1= Protected from Decisive Blows
Prevent from Decisive Blows
-->/0<!--

●Percentages:
* 1(default)= Nothing
* 1.5= Decisive Blow Chance (+50%)
Decisive Blow Chance
-->/1<!--

●Percentages:
* 1(default)= Nothing
* 1.5= Energy Usage (+50%)
* 0.7= Energy Usage (-30%)
Energy Usage
-->/1
}}

Example

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{{Skill
|name=Pounce
|element=Fire
|image=
|Movetype=Ranged
|Power=50
|SplashDamage=None
|Effort=10
|MaxHits=1
|CriticalHit=0.05
|Accuracy=0.95
|Paralyze=0.1
|Sleep=0
|Poison=0.2
|Freeze=0
|Flinch=0
|Confusion=0
|Burn=0.1
|Target=Hit 1 Only
|Description=A sudden springing attack that leaps across the field.
|Healing Move?=yes
|Boost=<!--
★Note that all ●Percentages parameters can be anything with properly input percentages.

●Percentages:
* 0.7= Speed -30%
* 1(default)= Nothing changed
* 1.2= Speed +20%
Spd/R.Atk/M.Atk/R.Def/M.Def/Acc/Agi
-->1/1/1.2/1/1/1/1<!--

●Element name
Add Vulnerability to [ELEMENT]
-->/Water<!--

●Certain numbers with given form:
* Water = 2
* Air = 8
* All elements = 255
* Nothing(default) = 0
Remove Weakness to [ELEMENT]
-->/255<!--

●Certain numbers with given form:
* Sleep = 2
* Poison= 4
* 127 = All status
* Nothing(default) = 0
Prevent from [STATUS]
-->/127<!--

●Certain numbers with given form:
* Melee & Ranged Attack = 3
* Melee & Ranged Defense = 12
* All stats = 255
* Nothing(default) = 0
Prevent [STATS] from being changed/Prevent...being lowered/Prevent...being raised
-->/3/12/255<!--

●Percentages:
* 0(default)= Nothing happened
* 0.2= Prevent one hit KO by 20%
※ Please don't be confused with Decisive Blows.
Prevent one hit KO by [PERCENT]
-->/0.25<!--

●Certain numbers with given form:
* 0(default)= Nothing
* 1= Protected from Decisive Blows
Prevent from Decisive Blows
-->/1<!--

●Percentages:
* 1(default)= Nothing
* 1.5= Decisive Blow Chance (+50%)
Decisive Blow Chance
-->/2<!--

●Percentages:
* 1(default)= Nothing
* 1.5= Energy Usage (+50%)
* 0.7= Energy Usage (-30%)
Energy Usage
-->/0.5
}}

will result in...

Pounce Ranged
Example
Power:
50
Splash:
None
Effort:
10
Max Hits:
1
Critical Hit:
5%
Accuracy:
95%
Status Effects:
Paralyze (10%)
Poison (20%)
Burn (10%)
Boost:
M. Attack (+20%)
D. Blow Chance (+100%)
Energy Usage (-50%)
Target:
Hit 1 Only
Description
A sudden springing attack that leaps across the field.

Notes
  • Add Vulnerability to Water
  • Remove Weakness to All types
  • Prevent from All status
  • Prevent Melee & Range Attack from being changed
  • Prevent Melee & Range Defense from being lowered
  • Prevent All stats from being raised
  • Increase One Hit KO defense by 25%
  • Protected from Decisive Blows
  • The amount of restored HP is calculated by the Power of move itself, and the user's Ranged Attack stat

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