Terra Monsters World Galaxy Wiki
m (clean up, replaced: Accuracy''': → Accuracy:''')
Tag: apiedit
(Image)
Tag: Visual edit
 
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'''[[File:Zap Tackle.png|thumb|400px]]Element:''' Electric
 
   
  +
==[[Terra Monsters Online]]==
*'''PP:''' 15
 
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{{Skill
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|name=Zap Tackle
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|Target=Hit 1 Only
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|element=Electric
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|image=Zap Tackle.png
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|Movetype=Melee
 
|Power=55
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|SplashDamage=
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|Effort=15
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|MaxHits=1
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|CriticalHit=0
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|Accuracy=1
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|Paralyze= 0
  +
|Sleep=0
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|Poison=0
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|Freeze=0
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|Flinch=0
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|Confusion=0
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|Burn=0
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|Boost= 1/1/1/1/1/1/1/None/0/0/0/0/0/0/0/1/1
 
|Description=A shocking tackle that never misses.}}
   
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==[[Terra Monsters 2: Land of Afer]]==
*'''Power:''' 55
 
   
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{{Skill
*'''Accuracy:''' 100%
 
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|name=Zap Tackle
 
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|Target=Hit All
*'''Style:''' Melee
 
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|element=Electric
 
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|image=ZapTackle.png
*'''Effect:''' Accuracy (+100%)
 
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|Movetype=Melee
 
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|Power=55
*'''Critical Hit Chance:''' 0%
 
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|SplashDamage=50%
 
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|Effort=20
*'''Description:'''
 
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|MaxHits=1
 
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|CriticalHit=0.05
*''A shocking tackle that never misses.''
 
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|Accuracy=0.95
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|Paralyze= 0
  +
|Sleep=0
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|Poison=0
  +
|Freeze=0
  +
|Flinch=0
  +
|Confusion=0
  +
|Burn=0.2
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|Boost= 1/1/1/1/1/1/1/None/0/0/0/0/0/0/0/1/1
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|Description=A fast tackle that may Burn the opponent with electricity, and jumps the voltage to an additional opponent. It often goes first.
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}}
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[[Category:Melee Moves]]
 
[[Category:Moves]]
 
[[Category:Moves]]
 
[[Category:Terra Monsters Moves]]
 
[[Category:Terra Monsters Moves]]
  +
[[Category:Electric Moves]]
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[[Category:Terra Monsters 2: Land of Afer Moves]]

Latest revision as of 15:15, 23 August 2018

Terra Monsters Online

Zap Tackle Melee
Zap Tackle
Power:
55
Splash:
None
Effort:
15
Max Hits:
1
Critical Hit:
0%
Accuracy:
100%
Status Effects: Boost: Target:
Hit 1 Only
Description
A shocking tackle that never misses.


Notes


Terra Monsters 2: Land of Afer

Zap Tackle Melee
ZapTackle
Power:
55
Splash:
50%
Effort:
20
Max Hits:
1
Critical Hit:
5%
Accuracy:
95%
Status Effects:
Burn (20%)
Boost: Target:
Hit All
Description
A fast tackle that may Burn the opponent with electricity, and jumps the voltage to an additional opponent. It often goes first.


Notes